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Microsoft is giving developers access to more memory.
Microsoft is giving developers access to more RAM in the Xbox Series S. The company announces this in a video as they go through updates in the so-called Game Development Kit for June, which was first reported by the edge.
Hundreds of additional megabytes of memory are now available to Xbox Series S developers. This gives developers more control over memory, which can improve graphics performance in memory-limited situations, Microsoft explains in the video.
The Series S is Microsoft’s most affordable console, and the promise from the start was that it would be able to render games at 1440p resolution and up to 120 frames per second (versus 4K/120 for the higher-end Series X model).
However, it has proven difficult for many games, and several developers have indicated that memory placement is a particular challenge. The S Series “only” has 10 GB of RAM, compared to 16 GB in the X Series, and the OS previously reserved nearly two GB.
With more memory available, it will hopefully be somewhat easier for developers to ensure better performance on the cheapest Xbox, which since its launch has had much better reach than the ever-selling Xbox Series X (which, admittedly, appears at the time of writing Available in a few stores in Norway).
Kotaku It also points to two examples of games that were restricted in the S series.
For example, Evil Dead came without a performance mode that was supposed to guarantee 60 fps, and Resident Evil Village maxed out at 45 fps at 1440p, and 30 fps with ray tracing activated.
Microsoft Xbox Series S
Microsoft Xbox Series X
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