Nvidia’s AI graphics technology, DLSS (“Deep Learning Super Sampling”), has been steadily improving since its launch in 2019.
Competitors’ upgrade technologies, such as AMD’s FSR and Intel’s XeSS, haven’t quite been able to reach the same level.
Now Nvidia announces in a press release that they will take the upgrade technology one step further, and will release DLSS 3.5.
The new version gets a function they call ray reconstruction, which should make DLSS even better at ray tracing than before.The improvement comes as a result of further training of the artificial neural network by supercomputers.
little bit of concrete
It’s hard to say how important this is when it comes to visual quality and performance, but Nvidia will be showing off the technology at Gamescom starting Wednesday.
Nvidia’s assistant director of marketing, Matt Wuebbling, is doing his best.
– Wibling says DLSS 3.5 gives developers help to improve the worlds they create by increasing image quality more than anyone ever thought possible.
Coming in the fall
The last generation of DLSS is what only the RTX 4000 series can use.
DLSS 3.5 comes for the first time with Cyberpunk 2077’s upcoming expansion, Phantom Liberty. Coming later for Alan Wake 2 and Portal RTX.
However, it appears that the biggest game of the fall, Starfield, is not getting DLSS support at all.
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