May 28, 2022

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Testing: HP Omen 27c - ITavisen

Testing: HP Omen 27c – ITavisen

HP’s Omen 27c is the world’s first 1000mm “Eyesafe” certified monitor. What does it mean now The?

Want to see the review instead of reading? Watch the video

This is a curved game screen, including why the letter “C” is included in the name, with enough features to satisfy any player. Built-in “Eye Safe” certification means the screen reduces blue light without the need to activate a dedicated mode.

The screen bends in the middle at a length of about 36 cm before flattening to the edges. I’ve always been a bit skeptical of curved screens of this size, and it often makes sense to have curves on screens larger and wider than this, but I must admit I was positively surprised.

I split opinions about curves on a screen this big

Given the distance I’m sitting from the screen when I’m playing, the curve looked surprisingly natural.

The radius of 1000 mm is a very sharp curve

When it comes to inputs, this monitor has what you need:

  • 1 x HDMI 2.0
  • 1 DP 1.4
  • 2 USB-A 3.0 / 3.2 Gen 1 / 3.2 Gen 2 ????
  • 1 x USB C
  • 1 x 3.5 for headphone
  • a lock

We’re a bit confused here, because the HP website says USB-A 3.0, and the Omen website says USB-A 3.2 Gen 1 while they write elsewhere on the same page USB-A 3.2 Gen 2, so what’s really here?

The actual look of the screen is very nice, and you can’t do much when it comes to a big square with corners, the bezel might be a bit thick but it’s not distracting.
The ports on the screen are easily accessible and I’m pretty sure the back is in an angled box as this provides easy access to the different ports. The navigation button and menu nipple on the back of the screen is also easily accessible on the right. The foot also acts as a headphone stand, where you can place the headphone behind the monitor on top of the foot.

The screen can provide a low response time of 1ms GTG @ 240Hz at 1440p – there is a VA panel behind the frames, but despite that I think the screen offers realistic colors, contrasts and black level, but on the right color profile. The screen also has HDR support, which provides deeper detail in both black and highlight level.

Personally, I’m familiar with SDR content, so even though I see a difference in the HDR content presented to me in the snippets I checked, I feel this might not be the best screen for HDR.

SDR => HDR
SDR => HDR
SDR => HDR
SRD => HDR
SDR => HDR

The screen has good backlight coverage over the entire panel, without feeling that some areas are stronger or weaker than others. 2560 x 1440 is also the perfect 27-inch resolution where you never feel like the picture isn’t blurry up close or things get too small.
But those who like to sit a nose distance away from the screen while snooping may encounter some ambiguities.

Although the screen has true color reproduction, I will probably not use the screen for professional work in video editing and image processing, the reds are very strong. This can of course be calibrated if you want to, but first of all this is a gaming monitor so resolution isn’t its strongest aspect. Strong reds are reduced with the standard color profile, so color accuracy is a little better there. The screen also features a 3000:1 contrast which provides a wide range of light and dark.

I mainly used HP’s “Enhanced +” color mode to “Medium” when playing games, and that was comfortable enough for me. Here, of course, it’s the eye that sees, so if you choose to go for this monitor, don’t be afraid to experiment with different color modes. Here I don’t recommend going to the notch below in the HP Enhanced+ color profile because this mode puts a very sharp filter on the entire screen which seems very uncomfortable.

The rolls generally worked well in my opinion, not too much dill, but again not much to set. I noticed that this is a gaming focused monitor, and the little nipple you use to control the menus worked fine for me.

The list of colors matches the options, but most people will probably stick with “Standard.”

Under the “gaming” submenu you will find a number to set, among other things, you can turn on and off Adaptive-sync, which provides support for G-sync and Freesync premium.

I’ve always turned off V-sync for my part because I want to reduce input lag as much as possible, and if you can pull the screen out at full and full 240Hz you won’t notice much tearing anyway. But of course, if you do not reach this frequency while playing, the tearing will be visible. So there will probably be a lot of taste and pleasure.

Easy selection of options under the “Games” menu. When HDR is enabled, the ability to adjust MPRT disappears.

Edge resolution is a kind of sharpness filter, I’ve left that up, Shadow Vision increases darkness to shadows so you want to see enemies better in dark environments, and I’m letting that go. The frame rate gives you an FPS counter, the orthogonal lines are pretty self-explanatory.

The two settings you really care about on this screen are “MPRT” and “response time”.
MPRT technology reduces the noise you get with fast movements, for example, when you look around quickly or “flash” at enemies in games. Obviously, higher levels reduce fog significantly but introduce more shadows. This is the setting I left on “level 3” when I felt this gave a good mix of sharp pixels on the move while at the same time not giving me a lot of shadows. Low levels reduce shadows, but the image becomes blurry during fast movements.

Then you have the last “response time”, where you can achieve 1ms of GTG at level 5, but that also introduces a lot of ghosting, so I left this at level 4. Although the board is very fast, I feel it’s back by an amount Single score provides a much better gaming experience. Low levels of “response time” of course present slightly higher milliseconds from gray to gray.

Severe shadows at MPRT 5 and ResponseTime 5
Severe shadows at MPRT 5 and ResponseTime 5

Conclusion

Even with the MPRT and “response time” set to these variables, the screen unfortunately does give off some ghosting between sharp transitions from light to dark, which I wasn’t quite used to but didn’t feel like it was too annoying. The screen is very responsive, and if you do a poor job in gaming, it’s not her fault.

In general, I am very happy with the monitor, it tries to be nothing more than a gaming monitor, and here it works. The bezel on the screen could have been a little narrower, but the screen gets an added advantage because the ports are easily accessible as is. While VA panels aren’t often the best for creating content, this screen has very accurate colors, and I never felt like it was a limitation for me as I work daily with video content.

Reader rating0 reviews

+

Good colors even with VA

Easy access to the gates

Slightly thick frame

Intense shadows in the lowest response time.

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